System Shock gives you the real thing: "proper" 3D. Unlike Doom, which has a pseudo-3D layout (which works perfectly well for the purposes of mindless, fiin-packed violence). The first thing you notice about System Shock is the freedom of movement its engine allows (anyone who's played Underworld II can more or less skip this bit). They never set you easy tasks, do they? There aren't any games where the final goal is nice and simple, like fetching something from the shops. and eventually destroy Shodan completely. You must single-handedly travel through the entire station, working out just what the hell happened, whilst trying to avoid the army of bad guys who are (mainly cyborgs under Shodan's control) out to get you. in the time-honoured tradition of video gaming, it's all down to you. and he wants to use the resources he has on the station to destroy all human life throughout the galaxy. There are robots and mutants running amok. while you were asleep, things apparently got a bit nasty. The game starts when the six months are up. brain surgery isn't the kind of thing you can undergo with just a pinch of local anaesthetic, so you're placed in a six-month controlled coma immediately after the operation to give yourself time to recover. This, in retrospect, was a silly thing to do.Īnyhow, in return for your help, you are fitted with a military-grade neural implant - which basically means they stick a computer in your brain, allowing you to do all kinds of neat things, like store messages, map out levels, and target bad guys. All you have to do is to use your hacking finesse to remove "ethical constraints" from the Artificial Intelligence (known as Shod-an) which controls the Space Station. ![]() Well, one of them does anyway: the slightly shifty head of security. But instead of locking you in a cell and taking it in turns to beat you up. Armed men kick your door down and ferry you off to a great big space station. You get the idea?Īnyway, one day, whilst hacking merrily through a high-security database, the unthinkable happens. Of all the hackers in creation, you are the hack-iest. You could plug an old Rolf Harris stylo-phone into a phone socket and retrieve the launch codes of every nuke in the world in five minutes flat if you wanted to. The story behind System Shock runs roughly as follows: you're a hacker. nasty surprises, ultra-violence, and more neat little touches than 100 episodes of The Simpsons. ![]() If this game came up to you at a party you'd try and get off with it right there and then), brilliantly designed, and challenging chunk of software, crammed full of sci-fi gizmos, mind-mangling puzzles. It's not a crappy rip-off knocked together in two weeks by a bunch of no-hopers: it's a sleek, sexy (yes. the people responsible for the Ultima Underworld games. Don't be misled - System Shock comes courtesy of Origin and Looking Glass Technologies. There are certain similarities, after all - the first-person 3D-viewpoint, the "abandoned Space Station" setting, and the glistening pools of blood all over the floor, to name but three. Now some of you will have looked at the screenshots already and can be forgiven for thinking that this is just another would-be Doom-beater, bound to disappoint. It's one of those games which is capable of transforming even the most swinging, jet-setting, live-to-party cavaliers amongst you into sad sacks of flesh, sitting alone in a dark room gazing at a flickering monitor into the early hours of the morning. which would cause your Detector Unit to glow white and explode). you wouldn't hear even the faintest of "bips" (unlike holding it next to. In fact, if you held an electronic "Crap Game Detector" right next to it. They also happen to be the first words that spring to mind when trying to describe Origin's latest blockbuster. ![]() All standard vocab for characters in Whizzer And Chips, The Beano and Buster.
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